It indeed is, I recently bought an LG 910E 19" monitor, now I have run out of hard disk space. I have filled up my 80GB 7200 RPM Matrox Drive. My Cd Writer has stopped working, sometimes it wont even get detected in Windows, I suspect corrupt motherboard drivers. In any case, I want to format my hard drive and install Windoze from scratch. Now for the worst part, My MSI Radeon 9800pro 128MB which came with factory flashed R360 core conked off...There are simply too many things on my shopping list now , and to say the least both my pockets are empty...
Obviuosly, the first thing I want to buy is a new hard disk, a new Seagate 160GB PATA 7200RPM sets you back INR 4k, u get 5 years of warranty with that. Then I want to slap another 512Megs of RAM (have 512Megs already). My heart so wants to buy a new Motorola E398, this is the best Value for money phone on the market today, costs INR 10k and its a complete monster of a feature packed multimedia gadget. The only downside is you need to use Transflash cards with that phone, and a 128mb card costs INR 2k, which is a major deterrant. Just hoping that my monetary myseries have a happy ending at the earliest =D
Thursday, August 04, 2005
Wednesday, June 01, 2005
The Wolf 2005 Evolution Patch PES4 PC
I just came across it yesterday night, altho it took twelve hours to download it on my sucky 128k connection, its well worth every MB. It changes all fake player, team, championship, stadium names. Adds in nice soundtracks, actual team uniforms, new balls, shoes and a shiny interface. Also, the player, team, championship name sounds(used by commentators) have been set to their actual names. This is the single best thing that cud ever happen to the PES community, thanks wolfie for your effort :)
For those of you who want to try it out, go here http://download.boomtown.net/en_uk/articles/art.view.php?id=6915
For those of you who want to try it out, go here http://download.boomtown.net/en_uk/articles/art.view.php?id=6915
Monday, May 30, 2005
Rockets, Vollies and Sleepless nights
I started Playing Master league again, I have done nice advancements. This time I started with Real Madrid, an already star-studded team and went on to add players like Edgar Davids, Robert Pires, Ronaldinho, Van Nistelrooy, Ryan Giggs, etc etc. I reiterate myself, this is the best soccer game on planet Earth as I speak full stop. It's so tempts you to have just one more go after you finish each game in master's league, and anxiuos transfer negotiation periods, they add so much fun and realism to the game. Off I go to have another swing at the game :)
Saturday, May 28, 2005
Pro Evolution Soccer4
I started playing this game a week ago. Boy, this is the best soccer game that I have ever played, The FIFA series by EA has the licences to all the leagues, clubs and players, but the gameplay is nowhere near the level of PES. PES has all these fake league names, team names and even stadium names, but that doesnt matter as long as the game is downright fun to play, isnt it? I started playing the master league where you get to manage a team and hope to win the WEFA championship, by acquiring and training players. Little did I know that players' salaries are paid at the end of the season(Although it is showed at the beginning in the form of a message I hadnt cared to read through it), I went on a recruiting spree(usually when you apply for transfer negotiations most of them break-down, so I had developed this habit of applying for transfer of multiple players with similar abilities hoping that atleast one will be a success), but unfortunately this time many of them agreed and I went bankrupt, thereby losing my chances of winning the WEFA championships. However, I have started from square one again and I shall live on to fight for the title some other day :)
Sunday, May 22, 2005
colin mcrae rally 04
I have been playing this game since a couple of days. This is my first rally game, leaving Richard Burn's Rally demo and cmr04 demo aside. Initially, playing it on keyboard can be cumbersome, but as you get used to it and start to feel the level of grip on the surface it feels a lot easier. Like many other racing game lovers, I have also played all the titles of the Need For Speed series extensively. The only other title worth adding to my gaming Resume is Microprose's GP4. Almost all the major teams are featured in this version, the only teams missing are Skoda and Hyundai.
There are 2wd cars like Citroen Saxo, Ford Puma and the Volkswagon Golf. Subaru Impreza WRX, Mitsubishi Lancer Evo, Citroen Xsara, Ford Focus, Peugeot 206 complete the 4wd lineup. Also, there are some exotic cars from the '80s which were discontinued for their sheer power and their ability to multiply the casualties toll. Each of these cars behave/handle differently, a 2wd transmission car is easier to handle than a 4wd one. And the variation in handling charecteristics among these cars are easily noticeable.
Eight National events are featured in the game: Finland, Sweden, USA, Australia, Japan, UK, Greece and Spain. But, the 2wd normal championship mode has only 6 events with 4 stages each. Some events even have a super special stage in an enclosed area. Whereas the 4wd normal championship mode has 7 events with 6 stages each along with ocassional Super special stages. There are 6 championship events to beat before you can have all the bonus cars. This is includes an Expert mode Championship event where you are forced to use the cockpit camera and the car takes heavy damage.
The game might disappoint the NFS community as you dont get to burn the roads at 150MPH without taking any kind of damage. One more interesting thing is you cant reset your car as in NFS, If you run off-track you should manually get your car onto the track, but the game does reset your car when you fall off a cliff or if your car turns over. Driving the cars in cmr04 is not your easy, pedal to the metal, hurtling down wide circuits, type of game. The circuits in cmr are amongst the narrowest I have ever seen in any rally sim. This is a great step-up in authenticity. The narrow tracks really give you an awesome sense of speed. It also is a great thing when you realize that you can control the cars on a precise path, and that as long as you concentrate and take care, you can place the cars extremely precisely. But watch out for potholes on the road surface. They’ll throw your car off balance and you’ll feel the weight shifting about on all four wheels, acting independently on each! The cars in cmr are not necessarily that difficult to drive. The difficulty is in driving them fast, and not loosing control, crashing out. That being said, with some practice you can reach frightening speeds, frightening because you’re inches away from a wall, a pothole or a tree with 100mph on the clock. The driving experience is really spot on, believable, authentic, governed by real physics so the cars react as you’d expect them to. When you go off you know it’s you who made the mistake, not a limitation or a shortcut in the physics engine.
What adds to the difficulty is the fact that you get only 60 minutes to repair your car after every 2 stages, so if you wrecked your car bad on the previuos stages you'll have to exceed the time limit for bringing back your car to its fullest potential, if you do so, a penalty is added to your next stage time. This brings us to the story of unsung heroes of rally racing, the co-drivers. By just listening to this dude and sticking to his guidelines I have finished rallies with 7-8% tire damage at each service areas, which means my car will be back at 100% within 15 minutes of the alotted 60 minutes. These guys dont just blabber turn directions, they'll tell you the difficulty of the turn and the distance in meters until the next obstacle in the course. they also warn you of any trees/rocks inside or outside the curve, suggest you to cut a corner and sometimes warn you not to cut corners, all these help you tackle the course with relative ease reducing car damage.
There are 2wd cars like Citroen Saxo, Ford Puma and the Volkswagon Golf. Subaru Impreza WRX, Mitsubishi Lancer Evo, Citroen Xsara, Ford Focus, Peugeot 206 complete the 4wd lineup. Also, there are some exotic cars from the '80s which were discontinued for their sheer power and their ability to multiply the casualties toll. Each of these cars behave/handle differently, a 2wd transmission car is easier to handle than a 4wd one. And the variation in handling charecteristics among these cars are easily noticeable.
Eight National events are featured in the game: Finland, Sweden, USA, Australia, Japan, UK, Greece and Spain. But, the 2wd normal championship mode has only 6 events with 4 stages each. Some events even have a super special stage in an enclosed area. Whereas the 4wd normal championship mode has 7 events with 6 stages each along with ocassional Super special stages. There are 6 championship events to beat before you can have all the bonus cars. This is includes an Expert mode Championship event where you are forced to use the cockpit camera and the car takes heavy damage.
The game might disappoint the NFS community as you dont get to burn the roads at 150MPH without taking any kind of damage. One more interesting thing is you cant reset your car as in NFS, If you run off-track you should manually get your car onto the track, but the game does reset your car when you fall off a cliff or if your car turns over. Driving the cars in cmr04 is not your easy, pedal to the metal, hurtling down wide circuits, type of game. The circuits in cmr are amongst the narrowest I have ever seen in any rally sim. This is a great step-up in authenticity. The narrow tracks really give you an awesome sense of speed. It also is a great thing when you realize that you can control the cars on a precise path, and that as long as you concentrate and take care, you can place the cars extremely precisely. But watch out for potholes on the road surface. They’ll throw your car off balance and you’ll feel the weight shifting about on all four wheels, acting independently on each! The cars in cmr are not necessarily that difficult to drive. The difficulty is in driving them fast, and not loosing control, crashing out. That being said, with some practice you can reach frightening speeds, frightening because you’re inches away from a wall, a pothole or a tree with 100mph on the clock. The driving experience is really spot on, believable, authentic, governed by real physics so the cars react as you’d expect them to. When you go off you know it’s you who made the mistake, not a limitation or a shortcut in the physics engine.
What adds to the difficulty is the fact that you get only 60 minutes to repair your car after every 2 stages, so if you wrecked your car bad on the previuos stages you'll have to exceed the time limit for bringing back your car to its fullest potential, if you do so, a penalty is added to your next stage time. This brings us to the story of unsung heroes of rally racing, the co-drivers. By just listening to this dude and sticking to his guidelines I have finished rallies with 7-8% tire damage at each service areas, which means my car will be back at 100% within 15 minutes of the alotted 60 minutes. These guys dont just blabber turn directions, they'll tell you the difficulty of the turn and the distance in meters until the next obstacle in the course. they also warn you of any trees/rocks inside or outside the curve, suggest you to cut a corner and sometimes warn you not to cut corners, all these help you tackle the course with relative ease reducing car damage.
This is the most technically demanding racing game I have ever played. If you are looking for a game that helps you wreck havok the moment you install it and allows you to defy physics, look elsewhere. Street racing is for boys, circuit racing is for gentlemen and rally racing is for machomen. I am looking forward to playing Richard Burn's Rally in the future, hope it lives upto my expectations :)
Tuesday, April 19, 2005
New Me
Its nearly been 70 days since I have had a haircut. Right now, it almost reaches the tip of my nose. My sister is repeatedly pressurising me to go have my hair cut, but I dont think I am going to be listening to her this time around. I have tried many times before too, but most of the time, gave up after 40 days or so, 'cause my hair became too hard to manage(being the lazy bum I am :P). But this time, I am not going to budge. This tells everyone just one thing, My will power, determination has increased tremendously, and I am going to be a whole new me :P
He who plays cs is 1337
The onslaught of cs players is on a steady rise in the rww network, which used to be a place for me to hone my UT skills back in the ut2003 days. I fail to see how cs can be the ultimate multiplayer gaming experience. The learning curve is small, it consists of two sides the good and the bad, the bad guys have a bomb that they have to plant it in one of the two pre-defined spots, and the good guys have to stop them. Now, anyone who is remotely into movies knows what the scenario is. Well, Its a nice time-pass game, I would like to list out why the faster FPS games are better and why variuos competitive tourneys have made a mistake by dropping the faster games this time around.
To begin with, theres just 3 guns you need to learn to use in Cs: A Rifle, the AWP and a pistol. Compare this with the 10 weapons you need to master in ut2004( Sniper Rifle is a different gun, so its 10 not 9, and I only talk abt DM/TDM). And majority of these 10 guns have a secondary firing mode, which further extends the learning curve. As, CS is a team game, I wish to compare its gameplay with Team DeathMatch in ut2004. Weapons are placed at strategic positions all over a map in ut2004, what this means is the player has to know the map like the back of his hand, and in most cases he will have to fight hard to get hold of a weapon. In case of cs, weapons arent placed all arnd the map for you to pick them up, you can buy them, and frankly speaking that doesnt need any skills(Yeah, you must have the skills to press 'b' and choose your gun :P).
Teamplay and team co-ordination is harder in TDM than cs. You need not time powerups in cs, you need not control weapons, and you need not control(hog) the resources on the map. Plus, its much more harder to stay focussed on your assigned task in TDM. Suppose, your task is to guard an area and keep the items in that area out of your enemies hands, you go there, get killed while doing the job, you will spawn in some other corner of the map, then get killed again on your way back to your assigned area, then maybe, get killed one more time. Now, we have four players who have lost their focus and are running aimlessly arnd the map, this is just inviting defeat. Execution of a team strategy is much harder in case of TDM because, you repeatedly get killed. And, Unlike Cs, your team isnt automatically regrouped at the start of each round so that you can stick together this time around.
And finally, the movement part. The hardest move anyone can do in CS is jump and hold the crouch button. Now, compare this with UT2004's Dodge, dodge-jump, wall dodge, wall dodge jump, double jump, elevator leap, etc etc. All I want to say is the old school FPS games like UT/quake are much more harder and give a more satisfying multiplayer gaming experience once you figure out how its to be played. Its really sad that International events like WCG dropped UT2004 this year. But, there are only a few gamers who have the skills to play these fast games and I am proud to be one of them :)
To begin with, theres just 3 guns you need to learn to use in Cs: A Rifle, the AWP and a pistol. Compare this with the 10 weapons you need to master in ut2004( Sniper Rifle is a different gun, so its 10 not 9, and I only talk abt DM/TDM). And majority of these 10 guns have a secondary firing mode, which further extends the learning curve. As, CS is a team game, I wish to compare its gameplay with Team DeathMatch in ut2004. Weapons are placed at strategic positions all over a map in ut2004, what this means is the player has to know the map like the back of his hand, and in most cases he will have to fight hard to get hold of a weapon. In case of cs, weapons arent placed all arnd the map for you to pick them up, you can buy them, and frankly speaking that doesnt need any skills(Yeah, you must have the skills to press 'b' and choose your gun :P).
Teamplay and team co-ordination is harder in TDM than cs. You need not time powerups in cs, you need not control weapons, and you need not control(hog) the resources on the map. Plus, its much more harder to stay focussed on your assigned task in TDM. Suppose, your task is to guard an area and keep the items in that area out of your enemies hands, you go there, get killed while doing the job, you will spawn in some other corner of the map, then get killed again on your way back to your assigned area, then maybe, get killed one more time. Now, we have four players who have lost their focus and are running aimlessly arnd the map, this is just inviting defeat. Execution of a team strategy is much harder in case of TDM because, you repeatedly get killed. And, Unlike Cs, your team isnt automatically regrouped at the start of each round so that you can stick together this time around.
And finally, the movement part. The hardest move anyone can do in CS is jump and hold the crouch button. Now, compare this with UT2004's Dodge, dodge-jump, wall dodge, wall dodge jump, double jump, elevator leap, etc etc. All I want to say is the old school FPS games like UT/quake are much more harder and give a more satisfying multiplayer gaming experience once you figure out how its to be played. Its really sad that International events like WCG dropped UT2004 this year. But, there are only a few gamers who have the skills to play these fast games and I am proud to be one of them :)
Tuesday, April 05, 2005
Hello all
This is Ho0ligaN, an avid PC gamer, Hardware Enthusiast, etc etc. I mostly play Shooter games and the racing ones. My favorite shooter game at present is Unreal Tournament 2004. I will be posting more stuff about competitive gaming and its future here. So stay tuned :)
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