The onslaught of cs players is on a steady rise in the rww network, which used to be a place for me to hone my UT skills back in the ut2003 days. I fail to see how cs can be the ultimate multiplayer gaming experience. The learning curve is small, it consists of two sides the good and the bad, the bad guys have a bomb that they have to plant it in one of the two pre-defined spots, and the good guys have to stop them. Now, anyone who is remotely into movies knows what the scenario is. Well, Its a nice time-pass game, I would like to list out why the faster FPS games are better and why variuos competitive tourneys have made a mistake by dropping the faster games this time around.
To begin with, theres just 3 guns you need to learn to use in Cs: A Rifle, the AWP and a pistol. Compare this with the 10 weapons you need to master in ut2004( Sniper Rifle is a different gun, so its 10 not 9, and I only talk abt DM/TDM). And majority of these 10 guns have a secondary firing mode, which further extends the learning curve. As, CS is a team game, I wish to compare its gameplay with Team DeathMatch in ut2004. Weapons are placed at strategic positions all over a map in ut2004, what this means is the player has to know the map like the back of his hand, and in most cases he will have to fight hard to get hold of a weapon. In case of cs, weapons arent placed all arnd the map for you to pick them up, you can buy them, and frankly speaking that doesnt need any skills(Yeah, you must have the skills to press 'b' and choose your gun :P).
Teamplay and team co-ordination is harder in TDM than cs. You need not time powerups in cs, you need not control weapons, and you need not control(hog) the resources on the map. Plus, its much more harder to stay focussed on your assigned task in TDM. Suppose, your task is to guard an area and keep the items in that area out of your enemies hands, you go there, get killed while doing the job, you will spawn in some other corner of the map, then get killed again on your way back to your assigned area, then maybe, get killed one more time. Now, we have four players who have lost their focus and are running aimlessly arnd the map, this is just inviting defeat. Execution of a team strategy is much harder in case of TDM because, you repeatedly get killed. And, Unlike Cs, your team isnt automatically regrouped at the start of each round so that you can stick together this time around.
And finally, the movement part. The hardest move anyone can do in CS is jump and hold the crouch button. Now, compare this with UT2004's Dodge, dodge-jump, wall dodge, wall dodge jump, double jump, elevator leap, etc etc. All I want to say is the old school FPS games like UT/quake are much more harder and give a more satisfying multiplayer gaming experience once you figure out how its to be played. Its really sad that International events like WCG dropped UT2004 this year. But, there are only a few gamers who have the skills to play these fast games and I am proud to be one of them :)
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